
Runs the DownloadLibraryTextures command which runs through the entire list of materials in the material library and downloads all of the required bitmap files from the Rhino server to the local computer. Opens the Rhino Preferences > Libraries page. Custom foldersĪdds the current folder to the menu.
When a material or an environment is added to a model from the Libraries panel, and the material or environment contains texture images that do not exist on the local computer, Rhino will download the texture images from the Internet. Set up content libraries in Preferences > Render Libraries. Drag and drop content items into the model to embed the content items.Ĭontent items can also be dragged between Rhino sessions or into a folder.Ĭontent items can also be dragged between Rhino sessions. The Libraries panel displays a view into the content folders you have set up. Render content can be saved to files creating external libraries that can be shared between models. To navigate the list, use the Up and Down arrows at the top and bottom of the list, or scroll up and down the list using your mouse wheel.The Libraries command opens the Libraries panel, to manage libraries of materials, textures, and environments. In some cases, the list of materials can be too long to be displayed all at once. Then, click the material image to view the results returned by the search. To search for materials, select the Search mode, type the full or partial name of the material and press Enter. Then, click the material image to open the list of materials in the chosen category. To browse materials by category, make sure the Categories mode is selected and choose the required category in the list. You can browse the materials in the library by category, or search for materials by name. In the Blender Properties editor, switch to the Material tab.Įxpand the Material Library Browser panel.
Make sure that AMD Radeon ProRender is set as the active render engine in Blender.įor details, see Switching to Radeon ProRender for Blender. To browse the Material Library in Blender: